“Type doesn’t implement Copy”
Problem: Your struct doesn’t implement Copy.
Solution: Ensure all fields are Copy types:
// ❌ Problem: Contains String
struct Data {
name: String, // Not Copy!
}
// ✅ Solution: Use fixed-size array
#[derive(Copy, Clone)]
#[repr(C)]
struct Data {
name: [u8; 32], // Copy!
}
Common causes:
- Using
String instead of [u8; N]
- Using
Vec<T> instead of [T; N]
- Using
HashMap or other heap-allocated collections
- Using types with
Drop implementations
”Serialization failed”
Problem: Type has incompatible layout or size mismatch.
Solution: Add #[repr(C)] and ensure type size matches:
// ❌ Problem: Rust layout (may have padding)
struct Data {
value: f32,
}
// ✅ Solution: C layout
#[derive(Copy, Clone)]
#[repr(C)]
struct Data {
value: f32,
}
Check type size:
use std::mem;
#[derive(Copy, Clone)]
#[repr(C)]
struct MyData {
// ... fields
}
println!("Size: {} bytes", mem::size_of::<MyData>());
“Invalid byte length” Error
Problem: Byte length doesn’t match the expected type size.
Solution: Ensure the bytes you’re deserializing match the type size:
// Check size before deserializing
let expected_size = std::mem::size_of::<SensorData>();
if bytes.len() != expected_size {
eprintln!("Size mismatch: expected {} bytes, got {}", expected_size, bytes.len());
return Err("Invalid size".into());
}
let data = SensorData::from_bytes(&bytes)?;
Common causes:
- Truncated messages
- Messages from different versions
- Incorrect serialization format
Relocatable Message Issues
Problem: Messages wrapped in relocatable format aren’t being deserialized.
Solution: from_bytes() automatically handles relocatable messages. If you’re still having issues:
// ✅ Good: from_bytes() handles relocatable messages automatically
match SensorData::from_bytes(&bytes) {
Ok(data) => println!("Deserialized: {:?}", data),
Err(e) => eprintln!("Error: {}", e),
}
// ❌ Bad: Don't manually unwrap - let from_bytes() handle it
The from_bytes() implementation automatically:
- Checks if bytes are relocatable-wrapped
- Extracts the
payload field if present
- Falls back to raw bytes if not wrapped
You don’t need to manually handle relocatable messages.
Type Size Too Large
Problem: Message type is very large, causing performance issues.
Solution: Consider splitting into smaller messages or using a different approach:
// ⚠️ Problem: Very large type
#[derive(Copy, Clone)]
#[repr(C)]
struct LargeData {
buffer: [u8; 10_000_000], // 10MB per message!
}
// ✅ Solution 1: Split into smaller messages
#[derive(Copy, Clone)]
#[repr(C)]
struct DataChunk {
chunk_id: u32,
data: [u8; 1024], // 1KB chunks
}
// ✅ Solution 2: Use variable-size allocation
// (if supported by your transport)
Memory Layout Issues
Problem: Struct has unexpected padding or alignment.
Solution: Always use #[repr(C)] to ensure C-compatible layout:
// ❌ Problem: May have padding
#[derive(Copy, Clone)]
struct Data {
flag: bool, // 1 byte
value: f64, // 8 bytes
// May have 7 bytes of padding between flag and value
}
// ✅ Solution: Use #[repr(C)]
#[derive(Copy, Clone)]
#[repr(C)]
struct Data {
flag: bool,
value: f64,
// Padding is explicit and predictable
}
Cross-Language Compatibility Issues
Problem: Messages don’t deserialize correctly between languages.
Solution: Use protobuf for cross-language communication:
// ✅ Good: Use protobuf for cross-language
#[derive(Clone, PartialEq, ProstMessage)]
pub struct CrossLangData {
#[prost(uint64, tag = "1")]
pub timestamp: u64,
#[prost(float, tag = "2")]
pub temperature: f32,
}
// ❌ Bad: Copy types may not work across languages
#[derive(Copy, Clone)]
#[repr(C)]
struct RustOnlyData {
value: f32,
}
Copy types with #[repr(C)] work well for same-language communication. For cross-language compatibility (Rust ↔ Python ↔ C++), use protobuf via the ProtoSerializable trait.
Deserialization Returns Wrong Values
Problem: Deserialized values don’t match what was sent.
Possible causes:
-
Endianness mismatch: Ensure consistent byte order
// Rust uses native endianness by default
// For network communication, consider explicit endianness
-
Type size mismatch: Check that sender and receiver use the same type
// Ensure both sides use the same struct definition
-
Field order mismatch: Ensure field order matches
// Fields are serialized in declaration order
// Ensure both sides have the same field order
Problem: Serialization is too slow.
Solutions:
-
Use local transport: Local communication uses zero-copy, no serialization overhead
// Local transport = zero-copy, fastest
// Network transport = serialization overhead
-
Keep types small: Smaller types serialize faster
// ✅ Good: Small type
struct SmallData {
value: f32,
}
// ⚠️ Consider: Large type
struct LargeData {
buffer: [u8; 1_000_000],
}
-
Use Copy types: Copy types are faster than protobuf
// Copy types: Fast (raw bytes)
// Protobuf: Slower (encoding/decoding)
Debugging Tips
1. Check Type Size
use std::mem;
println!("Type size: {} bytes", mem::size_of::<YourType>());
2. Inspect Serialized Bytes
let bytes = data.to_bytes()?;
println!("Serialized bytes: {:?}", bytes);
println!("Byte length: {}", bytes.len());
3. Test Round-Trip
let original = YourType { /* ... */ };
let bytes = original.to_bytes()?;
let restored = YourType::from_bytes(&bytes)?;
assert_eq!(original, restored);
4. Verify Memory Layout
#[derive(Copy, Clone)]
#[repr(C)]
struct Test {
a: u8,
b: u32,
}
// Check that layout matches expectations
assert_eq!(mem::size_of::<Test>(), 8); // 1 + 3 padding + 4
Next Steps